Live Game Services
Roblox portfolio — Cloud Entertainment & beyond
Gameplay engineering across nine Roblox experiences—flagship work on Fishing Simulator (400M+ plays) at Cloud Entertainment, recent solo and contract titles including Bobble Ball with DuckXander, plus sprint delivery on Meow Simulator and Shoot Wall Simulator. Portfolio spans live-service UI in React/ReactRedux, server-authoritative physics, and live-ops integrations under real concurrent-player load.
Nine live experiences—from Fishing Simulator at Cloud Entertainment to recent titles like Bobble Ball—aggregated via the Roblox games API.
Live portfolio reach
Roblox API9 experiences · visits & concurrent players
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9







Production tooling behind Roblox titles—asset pipelines, signed live-service APIs, and in-game economy moderation. Real admin UIs adapted from shipped projects.
Studio Vault
Batch asset pipeline
Local-first Roblox asset workspace—batch images, meshes, models, and audio through Open Cloud with a queued pipeline, live status per asset, and retry handling.
Supporting
- · Rogue Survivors
- · Penta Mage
- · Open-Source Tooling
Upload queue
1/3 complete · 1 waiting
- ▣DoneImagepet_icon.png
FTBC_PetIcon_v3
rbxassetid://18472910384
- ▣SendingImagedecal.webp
CandyMap_Decal
62%Attempt 1 - △QueuedMeshcourt.fbx
BobbleBall_CourtMesh
Ship features to millions of active players without downtime—while also owning solo titles and contract sprints. Live services demand sub-second rollback, telemetry-driven decisions, and gameplay systems that scale under unpredictable load spikes across different teams and codebases.
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9
Upload queue
1/3 complete · 1 waiting
- ▣DoneImagepet_icon.png
FTBC_PetIcon_v3
rbxassetid://18472910384
- ▣SendingImagedecal.webp
CandyMap_Decal
62%Attempt 1 - △QueuedMeshcourt.fbx
BobbleBall_CourtMesh
Owned full lifecycle features on Fishing Simulator at Cloud Entertainment—React/ReactRedux UI, TypeScript tooling, MongoDB, and Luau gameplay through The Games on Roblox 2024
Built Bobble Ball server-authoritative physics with snapshot-driven simulation and deterministic replay alongside a top UGC creator
Delivered sprint-scoped features and live balance on Shoot Wall Simulator and Meow Simulator
Co-developed Civilization Survival Empire with directional combat, NPCs, and live-service systems
Shipped solo titles—Find the Candy (700K+), Punch Your Friends, Find the Bottlecaps—with end-to-end Luau ownership
Built Studio Vault; batch Open Cloud asset pipeline with queued uploads, per-asset status, and retry for portfolio production workflows
Shipped Rogue LiveOps—HMAC-signed save states, build vault, and coven admin APIs with blob-backed payloads
Delivered Penta Auctions—in-game P2P economy with webhook catalog sync, gear-score listings, and staff moderation dashboards
- RBXProxy Lite—Roblox API proxy powering live portfolio CCU and visit aggregation
- React/Roact and ReactRedux UI patterns across Fishing, Bobble Ball, CSE, and Meow
- Server-authoritative physics, snapshot replication, and deterministic replay (Bobble Ball)
- State replication and anti-exploit validation layers for multiplayer combat and economy
- Studio Vault—Open Cloud batch asset uploader with IndexedDB queue and live per-asset status
- Rogue LiveOps—save states, build vault, and coven panels with Postgres + Vercel Blob
- Penta Auctions—auction house admin, game webhooks, catalog sync, and staff RBAC
- Optimized network replication for mobile clients on variable connections
- Profiling-driven hot path optimization in gameplay loops
- Live API aggregation across nine universe IDs for real-time portfolio reach
- Graceful degradation under server load with priority-based systems
400M+ plays on Fishing Simulator alone; nine tracked Roblox titles with live aggregated visits and concurrent players via the games API. Maintained stability during peak concurrency across Cloud Entertainment employment and independent portfolio work.
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