Skip to content
SV
← Back to work
2025—2026

GenPBR

PBR engine, secure API & enterprise integrations

#1Search ranking
300K+Visitors (6mo)
10K+Signups

North Star Global product—a client-side PBR texture generator for architectural visualization and game development, evolved into multi-tenant enterprise SaaS. A secure server-side API powers plugin surfaces like Blender and enterprise integrations, while OIDC federation and hierarchical RBAC govern org access. Enterprise licensing active; 300K+ visitors ranked it #1 for PBR texture tools.

Visit live project →

Real GenPBR interface — source texture, live WebGL material preview, and export-ready PBR map set generated client-side.

GenPBR · Live

Source

Base textureAlbedo
Live 3D
WebGL material viewer

PBR maps

Base map
Base
Normal map
Normal
Roughness map
Roughness
Metallic map
Metallic
AO map
AO
Height map
Height

100% client-side · MaterialX export

Platform pulse

Real-time signups, active users, and platform activity pulled live from the production API.

Enterprise buyers expect OIDC SSO, governed permissions, and integration into DCC pipelines—not bolt-on auth. A secure server API had to enable plugins and partner workflows while client-side generation stayed private, zero-latency, and off the server.

  1. 01

    Researched non-AI algorithms for consistent metal/rough map generation across diverse input images

  2. 02

    Implemented OIDC federation with hierarchical RBAC—org, team, and resource-level permissions per tenant

  3. 03

    Built secure server-side API for plugin hosts and enterprise integrations—Blender plugin shipped at genpbr.com/blender

  4. 04

    Built Stripe subscription flows with usage tiers from free 1K to enterprise 8K exports

  5. 05

    Designed intent-specific landing pages for SEO without fragmenting the core product experience

  6. 06

    Shipped WebGL material viewer with real-time lighting for instant iteration feedback

  • Client-side image processing pipeline with Web Workers for non-blocking generation
  • Secure server-side API with OIDC/RBAC-scoped access for plugins and enterprise integration partners
  • OIDC/OAuth 2.0 federation with RBAC enforcement at the edge and API layer
  • Channel packing and color space handling for Unity, Unreal, Blender, and Roblox exports
  • Edge-deployed Next.js with serverless routes for auth, billing webhooks, and tenant isolation
  • MaterialX (.mtlx) export for professional pipeline integration
  • All texture generation runs locally—zero server compute cost per generation
  • Lazy-loaded WebGL viewer with progressive enhancement
  • Code-split route groups for marketing vs. authenticated app surfaces
  • Optimized image pipeline with next/image and responsive srcsets

Ranks #1 for PBR texture generation with 10K+ signups, enterprise licensing active, a live Blender plugin over the secure API, and enterprise OIDC/RBAC integrations in progress—all with 100% client-side processing.

Next.jsTypeScriptREST APIOIDCRBACPostgreSQLDrizzle ORMStripeWebGLWeb WorkersVercel

Explore other case studies — product engineering, live game services, and platform architecture.

View full archive →